This may be my favorite board game at the moment. I’m always secretly hoping that our group game nights include this game. I love the word association and trying to figure out how many words I can include in a one word clue.
To play Codenames, teams use one word clue cards to reveal secret agents in a 5 by 5 grid, identified as a word, bringing them to safety. The first team to collect all their agents while avoiding the assassin wins the game.
In the box you’ll find the instructions, agent, innocent bystander and assassin cards, puzzle key cards, and word cards.
Dual Card
Assassin Cards
Puzzle Key Cards
Word Cards
Divide the players into teams and designate which team is red or blue.
Place 25 words in rows of 5×5 in the center of the table.
Place the Innocent Bystander, Dual card, Assassin and Agent cards to the side of the word square. These will be used as the teams guess words from clues given.
Choose one player from each team to be the spymaster. The spymasters will need to sit close to each other so they can both see the puzzle key card.
Choose a Puzzle Key card. Look at the border color, is it blue or red? Whichever border color is on the card, that team is now “Team A” , and goes first. Place the dual bystander card in Team A’s agent cards turned to their color. Note: the team who goes first will always have one more tile to reveal than the other team.
Spymasters should determine before the game which end is up with the puzzle key card. This ensures that the spymaster doesn’t accidentally give clues for the wrong words.
Team A begins by giving a one-word clue that connects some of the words your team is trying to guess. Also, give several words you think the clue is connected to. For example, if three of your words are tree, star, and tinsel, these could be connected to Christmas. So you would say “Christmas-3”. You can give a clue for only one word if you choose. But it’s really fun to try to connect more than one.
Spymasters take turns giving clues. Field operatives must guess at least one codeword.
You can use 0 as the number part of the clue. For example, animals:0, would mean that none of the words are related to animals. There is no limit on the words your field operatives can ask, providing they are correct. They must, however, give at least one clue.
Occasionally you might have several unguessed words from previous rounds. You can use Animals:unlimited instead. The downside is your team doesn’t know how many words are related to that clue. The upside is your team can ask as many clues as long as they continue to answer correctly.
While the timer is not a requirement, sometimes players may take too long to make a choice. Any other player can turn the timer over and ask the slow player to make a decision before the sand runs out. Having trouble yourself? You can use the timer on yourself. You can always give a clue for one of your most challenging codewords and regroup while the other team guesses.
These rules are up to you. Decide before playing which you’ll use during the game. A quick note to spymasters: don’t make up words that while real, aren’t valid. For example, you can’t use Marsha Mellow to describe a NAME and a FOOD. It’s just not cool, dude.
According to Grammerly there are 3 ways to write a compound word.
Closed compounds, joined to form a single word, open compounds, which are spelled as two words such as ice cream, hyphenated words, which are joined by a hyphen long-term.
It’s up to you to allow any form of these. However, players may not invent new words to suit their clues.
Use of proper names are considered valid clues. Robert is a valid clue, but specifying Robert Kennedy or Robert E Lee might be useful for your teammates. You can as a group decide beforehand to choose whether to count proper names as one word. This can also apply to titles, such as Batman Begins. Even if you choose not to multi word proper names, you may allow places like Sioux City.
Spymasters shouldn’t be allowed to make up names, not even names that turn out to be real.
We all know the FBI isn’t really a word, But it can be a great clue. You can choose to allow abbreviations like ATM, USA or RSVP. Also, commonly used words like scuba, bae or laser, while actually acronyms, are always allowed.
While this rule has been addressed in the general rules as not being allowed, you can make it your house rule if you prefer to use a word to be a clue even if it doesn’t actually represent the clues. For example, flower can be used to identify the clue wheat or baking if it makes the game more enjoyable for you.
Rhymes are allowed if they align with the meaning. Consider space race. Not only if they rhyme, but the two words together have a meaning. Space grace wouldn’t be allowed as these two words do not have a connection between them.
If you do decide to allow rhyming as a clue, remember that the Spymaster can’t let anyone know it’s a rhyming clue. Your team will have to figure that one out on their own.
Play continues between teams until one team has located all of their agents, making them the winner OR the assassin is revealed. In this case, the other team, even if they’ve not found all their agents, win the game.
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